Where is the holotape at black mountain




















To pass the bombing, do not do as the note says. Just run left toward the fence staying as close as possible to the rocks and go along the fence to reach the gate. After exiting the Hidden Valley bunker , aim directly in between northeast and east on the Pip-Boy compass.

Follow this to a hole in the fence and follow the trail left to Black Mountain. It is possible to access the cage from Black Mountain with a Lockpick skill of at least The gate is just behind the radio station. The paladin Fairbanks holding the mission statement is at the bottom of the crater. Return to the bunker and hand over the tapes to McNamara, or talk to Head Paladin Hardin who will accept the holotapes and use them as evidence to oust McNamara.

If the Courier chooses to help Head Paladin Hardin, start by researching previous elders' dismissals in the scribe archive data store. Doing this requires the problem with the Hidden Valley computer virus to be resolved. Speak with Scribe Ibsen about fixing the virus. After the virus is isolated, consult the datastore, then talk to Paladin Ramos about 'The Chain that Binds.

Return to the archives and read about 'The Chain That Binds. Once the tapes are found, talk to Hardin. He states that the tapes reveal McNamara gave his men new orders without his knowledge, thus breaking 'The Chain That Binds', and is sufficient reason to have McNamara removed.

He says the process will take a few days. The screen will go black, and when the scene resumes, he is now Elder Hardin. This will effectively conclude the quest, eliminating the need for further steps. Hardin will give the Courier a key to the Brotherhood of Steel safehouse. After giving McNamara the holotapes , he will ask the Courier to find 3 scouts.

Head to each scout and start a conversation; the first option should mention "Are the bears still hunting? Collect all three and give them to McNamara. The first scout is located on the northeast end of the NCR Correctional Facility , relatively close to the facility, and relatively low to the ground.

He is just outside the fence bordering the facility. After asking him if the bears are still hunting, he will report that he's been watching the NCRCF for a while now, and is confused as to how the NCR has let the Powder Gangers remain loose and in control of the jail for this extended length of time without any attempt at retaking the prison. Or, if the NCR has retaken the prison, will express his surprise that it took them so long. The second scout is on the far northeast side of Nipton , quite far off and very high up.

The water tower in Nipton is visible far off ahead on the right side of the town of Nipton. Head north-northeast from the water tower and scale the mountain between and a little north of the coyote den and the Hidden Supply Cave , and remember that it is not close to the town. When inquired about the hunting bears, he will give his report on the brutal attack on the town of Nipton by Caesar's Legion , and the fact that it happened so deep in NCR territory.

With a low reputation with Caesar's Legion, Legionary assassins may spawn around this area. He is on a rock overlooking the valley on the southern side of the camp, in plain view of the Ranger tower on the far south side of the camp. The rock which the scout is on is not adjacent to the rocks surrounding the camp; there is a large gap in between the rock that the scout is on, and the Ranger tower on the southern side of the camp.

The rock is approximately the same elevation as the ranger tower, although slightly higher in elevation. He cannot be seen from the Ranger tower; go up the rock to find him. His report is on the town of Nelson and the NCR defeat there. Return to the bunker and give the reports to the elder. He will ask the Courier to speak to Senior Knight Lorenzo about repairing the air filtration system.

The filters are only accessible via the caves because debris blocks the doorway to the room they are located in through the door that says "key required," with a terminal next to it, one must first acquire the keycard located below. Firstly, navigate towards the 4th Level - Common Areas. Head into the upper atrium and drop down to the level below. From here, go through the door labeled "Quarters. Be wary of the corridor, as there are several spore carrier savages. A Vault 22 cave door keycard is in the first room on the left the one with a baby carriage and crib with a couple of spore carrier savages.

Look on the shelves to the right of the room. The keycard is on the second shelf from the bottom. When the keycard has been obtained, head back up to 3rd Level - Food Production and enter the room with a terminal and the cave door the door cannot be lockpicked and requires the keycard. Use the terminal on the left to unlock the door. Upon entering the cave, take the first right and head up that path.

There will eventually be a wooden door labeled Oxygen Recycling ; enter this door. The 6 HEPA 20 cartridge filters can be located in a locker here. Finally, go back into the cave and retrace the Courier's steps to go back to the first level "Entrance Hall," and proceed to the vault exit. Alternatively, take the elevator down to Pest Control, turn left up to the stairs to a door to Food Production. The Courier will find themself in some caves.

Go up the slope taking the first right, following this until the door to Oxygen Recycling. Upon entering the vault via the control panel next to the door labeled "Vault 3 recreation center," in the South Vegas ruins, the Courier will encounter a Fiend who asks their business inside the vault:.

One will find the differential pressure controller in a locker underwater in the flooded section of the lower level. Therefore, having the rebreather from the Boomers quest Volare! Upon entering the Vault, proceed forward and past the door next to the terminal.

Turn east in the next room, and then right and down the stairs. Walk past the closed doors and head down another set of stairs. Other than that, this location will prove to be a rich source of curative items and ammunition, should you be thorough enough in exploring the ruins in its entirety. Once on the third floor, you'll find two corpses of members of the Brotherhood of Steel. Scour their bodies for whatever you may want off of them, being sure to grab the key item, the Brotherhood of Steel Mission Holotape , before moving on.

The second location of interest is Nellis Air Force Base. That is where the second crew of Brotherhood of Steel soldiers were sent. Nellis Air Force Base is the home of the Boomers, the overly-aggressive Wastelanders who regularly lob heavy ordnance into the desert to convince would-be travelers to stay far away from their territory.

If you haven't opened up these guys as part of [page4. Otherwise, you'll never successfully gain entry to Nellis Air Force Base, which will forever seal-off the fate, one way or another, of the Brotherhood of Steel contingent you're after in the area. Once you do have access to Nellis Air Force Base, however, finding the Brotherhood of Steel soldiers in question is easy.

Your best bet is to teleport to Nellis Air Force Base which is at the far northeastern end of the Mojave Wasteland , and then simply work your way out of the settlement and back out towards the destroyed town that rests outside of the base.

We've left the third and final location of the last missing contingent of Brotherhood of Steel Paladins as the last we'll pursue, because it's actually closest to the Brotherhood's secret hideout.

So it's all about timing, you see. The third contingent that, not surprisingly, perished can be found near Black Mountain, which is a treacherous and dangerous location near the center of the map, but more closely aligned with the eastern edge of the Mojave Wasteland. This area is overrun by pesky Super Mutants and their Centaur friends, so be ready for a battle when you arrive.

Your best bet is to simply quick-travel to Black Mountain or nearby Black Rock Cave, and then work your way towards the location marked on the map from there.

The body you seek of the Paladin containing the final holotape is in a heavily-irradiated crater in the ground. At you work your way there through winding pathways and canyons, expect to be attacked by Radscorpions and Bark Scorpions. As you get closer to the crater in question, you'll be assaulted by droves of Centaurs instead, and perhaps even some Super Mutants if you're lucky. If you have some Rad-X, a Radiation Suit, or anything else, use them as you go into the crater, since, as we already mentioned, it's heavily irradiated.

At the bottom of the crater, you should find another Paladin corpse, holding yet another Brotherhood of Steel Mission Holotape. If you've been following our directions, that should be the third and final one. Now that you have all three, it's time to quick-travel back to Hidden Valley, where you can reconnect with the Brotherhood of Steel once more.

Fallout: New Vegas Wiki Guide. Last Edited: 14 Jun am. Was this guide helpful? YES NO. In This Wiki Guide. In Dead Money, players must work alongside three other captured wastelanders to recover the Sierra Madre Casino treasure. This expansion includes new terrain, foes, and choices for players to make. Release Date. Sony Has Sold In Partnership with Wal-Mart. Resident Evil 3 Remake is a Hit. I appreciate quick the responses though. More topics from this board Where do you find the key for the 2nd floor of the broadcast building at Black Mountain?

Side Quest 2 Answers Where a can repair wepon and armor? Side Quest 11 Answers How do you get the key to open a set of doors in sunset sarsaparilla headquarters? Side Quest 6 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? But I don't see any of the BoS members there.

Am I looking at the wrong crater? User Info: bladegash bladegash 10 years ago 2 Try to reload. User Info: bladegash bladegash 10 years ago 4 Well , there's three of them you have to find.



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