When was nintendo made




















Super Smash Bros. This is taking longer than usual to load. Close Your downloads. Clear list Download. Started selling cards printed with Walt Disney characters, opening a new market in children's playing cards. Changed company name to Nintendo Co. Expanded and reinforced the game department; built a production plant in Uji City, a suburb of Kyoto.

Stock listing was changed to the first section of the Osaka Stock Exchange. Developed image projection system employing 16mm film projector for amusement arcades. In cooperation with Mitsubishi Electric, developed video game system using electronic video recording EVR player.

Announced a wholly owned subsidiary, Nintendo of America Inc. Developed and began distribution of the coin-operated video game Donkey Kong. Built a new plant in Uji city to increase production capacity and to allow for business expansion. Developed and started selling the unique 2-screen interactive coin-operated video game VS. Started to sell the U.

Sponsored a Family Computer Golf Tournament as a communications test using the public telephone network and Disk Faxes to aid in building a Family Computer network. Nintendo announces the advent of the Super FX Chip, breakthrough technology for home video systems.

Nintendo 64 launches in Japan on June Nintendo introduces the Game Boy Color system and innovative devices Game Boy Camera and Printer, bringing new life to the longest running hit in the history of interactive entertainment.

Nintendo sells its one hundred millionth Game Boy unit, ending the year with more than million sold. Beloved Nintendo characters Mario and Donkey Kong celebrate their 20th anniversaries. After 52 years at the helm of Nintendo Co. Nintendo takes an already successful system and makes it better, with the introduction of the Game Boy Advance SP. Nintendo launches the innovative, new, dual screen handled video game system: Nintendo DS. November saw a truly special moment in Nintendo's history: the launching of Nintendo Wi-Fi Connection.

The partnership between Pokemon creators - Game Freak - and Nintendo was cemented. Since Nintendo's humble beginnings, it has risen to dizzying heights. Its successes are undeniable, but it now competes in a market packed with creativity and innovation.

Sony's PlayStation, Microsoft's XBox, PC games, online multi-player games and mobile games have allowed both veteran and newbie developers to innovate in exciting and challenging new ways.

The offerings of the E3 conference are a testament to how far the gaming industry has come since the days of Pong. But Nintendo has established itself as an industry leader and a future-thinking creator, with gaming at the core of its origins. All that remains is to see how far this former card shop can go. Pokemon Wedding: Pikachu-themed weddings arrive in Japan. Bafta Game Awards: Who won what? These comments are now closed.

What is Remembrance Day? How much is a lightsaber worth? Gerrard announced as new Villa manager - is it a good move? Home Menu.

History of Nintendo: Where did Nintendo come from? Public Domain. The front of Nintendo's first store in Kyoto. The two sides of hanafuda. Cards handcrafted and produced by Nintendo - the company created by Fusajiro Yamauchi. Getty Images. Yoichi Morishita on the left , the former President of Japan's electronics giant Matsushita, shakes hands with Hiroshi Yamauchi on the right , the former President of Nintendo, as they announced the development of the next generation Nintendo 64 console in From cards to cartridges.

In the late s and throughout the s, arcades full of games became increasingly popular with young people. The legend of Jumpman. The courts found Nintendo guilty and required amends to redistribute a large amount back to the consumers and break exclusive deals with third parties and retailers, but Nintendo ended up turning the loss into another victory. By , the console competition started to rise into a full-blown war with the growing popularity of affordable PC home computers , the introduction of bit consoles, the SEGA Genesis, and the TurboGrafx Nintendo was able to keep the competition at bay with the release of Miyamoto's Super Mario Bros 3 , the best-selling NES title in the system's history.

It sold over 18 million copies and drove additional sales of the NES 8-bit console. Knowing this was only a temporary solution, Nintendo started designing its own bit system, and in the same year, it released the Super Famicom in Japan. The new system was a monster success, selling , units in just a few hours. A year later, the Super Famicom was released in the United States as the Super Nintendo SNES , but its debut was long after the competition had already established itself in the market.

By the mid-'90s, game consoles were starting to integrate PC technology into console development for a new generation of superior game systems, especially the hot new CD-ROM discs. These discs could hold more information, resulting in superior graphics, deeper gameplay, and broader experiences. Soon the competition began releasing disc-based consoles with bit technology.

Although Nintendo researched the possibilities of releasing their own disc-based system, they opted out and choose to stick with game cartridges with the release of the Nintendo 64 N64 in Although the N64 cartridges were far more costly than CD-ROM discs, the loading times were dramatically reduced, as the cartridges were capable of delivering the information almost instantly.

Discs required the system to move the laser reader around to locate and slowly load the game information. The N64 was also the first home console in Nintendo's line to feature an analog or thumb stick on its controller.

The N64's release was a bit of an odd one. While it sold extremely well in North America, with , units in its first four months, it was the first Nintendo console to get a cold reception in Japan. With lower manufacturing costs, a lower price tag, and a larger library of games, the PSOne outsold the N64 by less than 10 million units, making it that console generation's winner by a nose.

For the first time in the company's history, Nintendo's console dropped to 2. To try and leverage the virtual reality craze, creator Gunpei Yokoi wanted the Virtual Boy to be the first gaming system to deliver a true 3D experience via shutter goggles and a moving mirror system.

From its launch, it was plagued with problems. Nintendo forced Yokoi to rush the system's release, causing many cut corners. While it was marketed as a portable virtual reality experience, it didn't quite hit the mark and caused many players to get headaches. The failure of the Virtual Boy drove a wedge between Yokoi and Nintendo president Hiroshi Yamauchi, as both blamed the other for the system tanking.

Once the Game Boy Pocket was completed, the man once considered the Thomas Edison of video games severed his year relationship with Nintendo. In , the slumping sales of the Game Boy were reignited by an innovative new approach to gameplay.

An instant hit, it boosted sales and became a major franchise unto itself, spawning video games, card games, toys, television series, and feature films. Although many consider the GBC as nothing more than a colorized version of the Game Boy, it was actually an extremely innovative and groundbreaking system.

Not only did it allow for superior games in color, but it was the first handheld system to be backward compatible, use wireless connectivity via infrared sensors, and the first to use motion-controlled cartridges, which eventually inspired Nintendo's next-generation console, the Nintendo Wii. After Nintendo's ups and downs on both the console and handheld fronts, served as a major year for the company. It released two new systems that upgraded all of its existing traditions. The final system to produce all 2D games in a classic style was also backward compatible with all the classic games from the original Game Boy.

The GBA also hosted more ports of classic Nintendo games than any other system. The GBA has outlasted any other game system and is still available today. During a time when Microsoft was launching the Xbox and Sony was releasing the PlayStation 2 , both touted as all-inclusive entertainment systems designed to play games, DVDs, and CDs, Nintendo decided to take the opposite approach and release the GameCube as the only "current-gen" gaming console designed specifically for video games and sold it at a lower cost than the competition.

Unfortunately, this approach didn't catch on and the GameCube dropped Nintendo to the number three spot in the console wars, with the PlayStation 2 as 1 and Microsoft's Xbox coming in 2.

Instead of admitting defeat, Nintendo went back to the drawing board and started developing plans for a new and unique "next generation" of home gaming console.

In , the Nintendo Revolution was conceived with a new way of interacting with a video game's full motion control. On May 31, , after 53 years running Nintendo and steering it to the forefront of the gaming industry, Hiroshi Yamauchi retired from his position as president and became chairman of the Nintendo board of directors.

His successor, Satoru Iwata , head of Nintendo's Corporate Planning Division, was named as his successor and became the first Nintendo present outside of the Yamauchi family.

Under the new presidency, Nintendo started looking for more out-of-the-box approaches to the market, not just by increasing the quality of the games, but how the games are played.

The new approach to gameplay was a hit and the DS became the 1 selling handheld, even breaking the Game Boy Advance's sales record in a fraction of the time. After five years of planning, the Nintendo Revolution was renamed the Nintendo Wii and released in North America on November 19, , making it the first Nintendo console to ship in the United States before Japan.

The Wii featured numerous innovations like its unique motion controls, backward compatibility with GameCube discs, and the Wii Virtual Console. All of these features were combined in a single system selling at a lower cost than any other console on the market. Maintaining Nintendo's stance that gameplay is more important than super HD graphics quality, the Wii sold out in just a few hours at its launch.

It was another year of innovative software in as Nintendo established strong software line-ups across both Nintendo 3DS and Wii U. The eagerly-anticipated Pikmin 3, the first wholly original entry in the real-time strategy series in nearly ten years, also arrived on Wii U in July.

Nintendo 3DS also ended the year on a high note. Nintendo continued to provide unique experiences to players around the world in , launching engaging software throughout the year to cater for players of all tastes and skill levels.

May saw the highly anticipated release of Mario Kart 8 on Wii U. The first high-definition entry in the popular kart racing series launched to strong review scores, and sold over 1. The release of Pullblox World offered up hundreds of brainteasers for Wii U fans over the summer, while Nintendo 3DS players explored their social, creative and artistic sides with titles like Tomodachi Life, Chibi-Robo!

In September, Wii U players were charging into epic battles with The Legend of Zelda characters in Hyrule Warriors, before being dazzled by the climactic action of Wii U exclusive Bayonetta 2, which released in October. Finally, Nintendo rounded out with the launch of amiibo, with iconic characters such as Mario, Link, Donkey Kong and Samus available at launch.

In , Nintendo continued to surprise and delight fans with a strong software line-up that leveraged innovative takes on well-known franchises. This fresh take on the online multiplayer shooter proved to be a massive hit, selling one million copies worldwide in its first month. Meanwhile, Mario fans were given the chance to craft the courses of their dreams to share with others online when Super Mario Maker arrived on Wii U. By the end of the month, sales had already reached one million globally.

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Technical Details. Game Boy Micro Accessories. Nintendo History. History of Nintendo Worldwide History of Nintendo Worldwide Fusajiro Yamauchi began manufacturing "Hanafuda" flower cards Japanese playing cards in Kyoto.

Yamauchi began a distribution company, Marufuku Co. Nintendo produced its one billionth game cartridge. Share on:.



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